There are no logs or small gold rocks that can be independently mined.Trees can't be replanted, limiting how much wood lumber camps can collect on any given town map.You can not move characters by right clicking- they must be selected with the button held and the mouse cursor dragged to the new location.Combat portions tend to be much faster as bullets hit at a much quicker rate with no misses.The tutorial can not be skipped even if you have played the game before.Most buildings offer housing for settlers, whereas all later titles require specific houses to be built.Food can only be gathered from farms, ranches and berry bushes.The main town map covers any unexplored portions in solid black, requiring characters walk around to expose them. ![]() New buildings are automatically unlocked as the plot progresses. The town happiness and experience point systems hadn't been created yet.The game uses 2D sprite artwork with an overhead view as opposed to the 3D isometric design of the other titles.Early Installment Weirdness: The first game in the series is vastly different from the rest.as well as total nonsense such as number of campfire songs sung, cans of beans eaten, times bitten by snakes and other stats which have nothing to do with the gameplay. Credits Gag: Statistics provided after completing each quest give stats including the amount of food, wood or gold collected, number of bandits defeated.This also serves as a Chekhov's Gun, as it was mentioned in the third game that this would be happening.Chekhov's Volcano: One of the optional levels in the fourth game is to build a town at the base of an active volcano.When Princess Catherine is knocked down, she will often quote, "It feels as if some precious life-sustaining fluid is draining from my body.", though she still doesn't actually bleed. This is lampshaded somewhat in Kingdoms.Starting with game 2 and the Hero system, Heroes will fall over if severely wounded but will heal and get back up.Bloodless Carnage: Gunslingers, lawmen and bandits can be killed in gun fights but there is no blood.In games 2 and 3, building one raises town happiness a bit but it's only real purpose is allowing the building of cemeteries which is necessary only on one side quest in game 3.And they give one more employment slot for a pastor. In game 1 they exist as a destination for any citizen to sober up drunks, where the sheriff's office is usable only by peace officers.Artistic License Religion - Churches exist in games 1 and 3 but don't seem to serve any religious purpose.Kingdoms is brightly-colored, far more cartoonish and tries for a cel-shaded look. II through IV used 3D character models and a slightly different, slightly more cartoonish art style. Art-Shifted Sequel: Westward used a totally 2D art style that's a bit realistic.Moving a group can become an exercise in frustration especially if trying to get them over a bridge or around a large group of trees as the AI gets confused as to where to move every character at once. ![]() This is worst in the first game as the 2D sprites often have larger hitboxes than they suggest and characters can get stuck inside of buildings or even each other rather easily. ![]() ![]()
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